One glance at a beholder is enough to assess its foul and otherworldly nature. Aggressive, hateful, and greedy, these aberrations dismiss all other creatures as lesser beings, toying with them or destroying them as they choose.
view edit purge The beholder is a fictional monster in the Dungeons & Dragons fantasy role-playing game. It resembles a floating orb of flesh with a large mouth, single central eye, and lots of smaller eyestalks on top with deadly magical powers. This is a disambiguation page: a list of articles associated with the same title. Beholder may refer to:. Film and TV 'The Beholder' (The Outer Limits), episode of the television series The Outer LimitsBeholder, an episode of The Bridge; Beholder, an episode of Almost Human; Beholder, an episode of The Invisible Man; Other. Beholder (Dungeons & Dragons), a fictional monster in the Dungeons & Dragons role-playing gameBeholder (horse), race horse winner of the 2013 and 2016. The beholder can take 3 legendary actions, using the Eye Ray option below. It can take only one legendary action at a time and only at the end of another creature’s turn. The beholder regains spent legendary actions at the start of its turn. The beholder uses one random eye ray. Thanks for reading!
A beholder’s spheroid body levitates at all times, and its great bulging eye sits above a wide, toothy maw, while the smaller eyestalks that crown its body twist and turn to keep its foes in sight. When a beholder sleeps, it closes its central eye but leaves its smaller eyes open and alert.
Xenophobic Isolationists. Enemies abound, or so every beholder believes. Beholders are convinced that other creatures resent them for their brilliance and magical power, even as they dismiss those lesser creatures as crude and disgusting. Beholders always suspect others of plotting against them, even when no other creatures are around.
The disdain a beholder has for other creatures extends to other beholders. Each beholder believes its form to be an ideal, and that any deviation from that form is a flaw in the racial purity of its kind. Beholders vary greatly in their physical forms, making conflict between them inevitable. Some beholders are protected by overlapping chitinous plates. Some have smooth hides. Some have eyestalks that writhe like tentacles, while others’ stalks bear crustacean-like joints. Even slight differences of coloration in hide can turn two beholders into lifelong enemies.
A person who sees or looks at someone or something: Perfection is in the eye of the beholder. To the dismay and sorrow of the beholders, the building burned to the ground.
Eye Tyrant. Some beholders manage to channel their xenophobic tendencies into a terrible despotism. Rather than live in isolation, the aptly named eye tyrants enslave those other creatures, founding and controlling vast empires. An eye tyrant sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master’s behalf.
Alien Lairs. Because they refuse to share territory with others, most beholders withdraw to frigid hills, abandoned ruins, and deep caverns to scheme. A beholder’s lair is carved out by its disintegration eye ray, emphasizing vertical passages connecting chambers stacked on top of each other. Such an environment allows a beholder to move freely, even as it prevents intruders from easily creeping about. When intruders do break in, the height of its open ceilings allows a beholder to float up and harry foes on the floor.
As alien as their creator, the rooms in a beholder’s lair reflect the creature’s arrogance. It festoons its chambers with trophies from the battles it has won, including petrified adventurers standing frozen in their horrified final moments, pieces of other beholders, and magic items wrested from powerful foes. A beholder judges its own worth by its acquisitions, and it never willingly parts with its treasures.
A Beholder’s Lair
A beholder’s central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. A beholder encountered in its lair has a challenge rating of 14 (11,500 XP).
Lair Actions
When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:
- A 50-foot square area of ground within 120 feet of the beholder becomes slimy; that area is difficult terrain until initiative count 20 on the next round.
- Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round after next. Each creature of the beholder’s choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled. Escaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check.
- An eye opens on a solid surface within 60 feet of the beholder. One random eye ray of the beholder shoots from that eye at a target of the beholder’s choice that it can see. The eye then closes and disappears.
Beholder
The beholder can’t repeat an effect until they have all been used, and it can’t use the same effect two rounds in a row.
Regional Effects
A region containing a beholder’s lair is warped by the creature’s unnatural presence, which creates one or more of the following effects:
- Creatures within 1 mile of the beholder’s lair sometimes feel as if they’re being watched when they aren’t.
- When the beholder sleeps, minor warps in reality occur within 1 mile of its lair and then vanish 24 hours later. Marks on cave walls might change subtly, an eerie trinket might appear where none existed before, harmless slime might coat a statue, and so on. These effects apply only to natural surfaces and to nonmagical objects that aren’t on anyone’s person.
If the beholder dies, these effects fade over the course of 1d10 days.
“Every beholder thinks it is the epitome of beholderkind, and the only thing it fears is that it might be wrong.”
–Valkara Ironfell, dwarf sage
This monster is a member of the Beholders group.
Type | Boss |
---|---|
Environment | Marble Cave |
AI Type | Beholder AI |
Damage | 33 / 66 |
Max Life | 490 / 980 |
Defense | 15 |
KB Resist | 35% |
Inflicts debuff | Bleeding 100% chance |
Debuff duration | 3 seconds / 6 seconds |
Debuff tooltip | Cannot regenerate life |
Inflicts debuff | On Fire! |
Debuff duration | 6 second / 12 seconds (projectile) |
Debuff tooltip | Slowly losing life! |
Banner | Beholder Banner |
Beholder Game Guide
- Item (Quantity)Rate
- 100%
- 33.33%
The Beholder is a Pre-Hardmodemini-boss that spawns in the Marble Cave mini-biome.
Spawn[edit | edit source]
The Beholder can not be summoned through the use of an item but will instead occasionally spawn anywhere in or near the Marble Cave after the Eater of WorldsorBrain of Cthulhu has been defeated.
Behavior[edit | edit source]
The Beholder will constantly fly around the player and dashes forward. Upon contact, the Beholder will siphon the player's mana by 60 and inflicts the Bleedingdebuff. The Beholder will randomly teleport stationary and begin to shoot five ricocheting fireballs at the player which inflict the On Fire!debuff.
History[edit | edit source]
Beholder Meaning
- 1.4.0.0:
- Updated visuals.
- Reworked into a mini-boss.
- Buffed maximum life from 85 / 170 to 490 / 980, damage from 22 / 44 to 33 / 66, defense from 14 to 15, and nerfed knockback from 65% to 35%.
- 1.1.2: Introduced.
Beholder Horse
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